Posts Tagged "optimization"
Generics in Rust with Monomorphization
Generics in Rust is not like in any other mainstream programming language except for C++ and uses something called Monomorphization. This approach is fantastic since it is basically zero cost.
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Zero cost abstraction in Rust
Zero cost abstraction is a fancy term that simply means that adding high-level constructs like a newtype, type class or generics do not contribute to any runtime cost.
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